This post has been republished via RSS; it originally appeared at: Channel 9.
Andrew Parsons joins the show to share some exciting news about the Dream.Build.Play game developer competition, including announcing additional prizes that are being given! Adam Tuliper also joins the show to talk about different scenarios you can enable with Azure, as well as how easy it is to get running in your game.
- [0:17] Adam Tuliper Introduction
- [0:42] Dream.Build.Play Public Profile Reminder
- [1:26] New Prize: Weebly
- [3:09] New Prize: HyperX Hardware
- [3:50] Azure in Game Development
- [4:33] Azure Sandbox Site
- [7:16] Using Application Insights
- [12:57] Using Cognitive Services
- [14:33] Quick overview of Library Compilation
- [15:56] Looking at the code for logging an even in Application Insights
- [16:37] Using Cloud Storage (Blobs, Tables, File and Queue)
- [19:11] Using Event Hubs
- [19:56] Difference between Event Hubs and Application Insights
- [21:02] Using Easy Tables
- [21:22] Azure Wrap-Up
Episode Resources:
- Azure for Game Developers
- Dream.Build.Play Website
- Mixer
- Xbox Live Creators Program
- Azure Cloud Services
- Mixed Reality
- Microsoft Game Development
- Follow @MrAndyPuppy
- Follow @AdamTuliper
Show Resources: