#ifdef WINDOWS – One Developer’s Guide to the Surface Hub

This post has been republished via RSS; it originally appeared at: Windows Blog.

Building experiences for the Surface Hub requires developers to tailor their apps for the big screen and multiple users interacting with different components at the same time. Gian Paolo Santopaolo came to Redmond all the way from Switzerland to share best practices for developing engaging and natural user experiences for the Surface Hub. He has spent the last 6 years as a Windows MVP, designing and developing natural user experiences for various devices including the Microsoft Surface Hub and Microsoft HoloLens. During this time, Gian Paolo has developed many open source components and helpers to enable developers to build better and more personal UWP apps for every device and scenario.

Watch the full video above and feel free to reach out on Twitter or in the comments below for questions or comments.

Happy coding!

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