This post has been republished via RSS; it originally appeared at: Hardware Dev Center articles.
The Graphics team has separated Timeout Detection and Recovery (TDR) events to look at machines with discrete GPU in one measure and integrated GPU in another.
The original measures: https://docs.microsoft.com/en-us/windows-hardware/drivers/dashboard/myriad-of-machines-that-had-tdr-caused-by-crash-in-graphics-driver-binary-standard (standard) and https://docs.microsoft.com/en-us/windows-hardware/drivers/dashboard/myriad-of-machines-that-had-tdr-caused-by-crash-in-graphics-driver-binary-ecosystem (ecoystem) will include machines with discrete GPU.
Two new measures: https://docs.microsoft.com/en-us/windows-hardware/drivers/dashboard/graphics-tdr-integrated-gpu (standard) and https://docs.microsoft.com/en-us/windows-hardware/drivers/dashboard/graphics-ecosystem-integrated-gpu-with-tdr (ecosystem) will include machines with integrated GPU.
These measures are being used used to make accept/reject decisions now. If your display driver fails one of these measures, please work with your IHV to get a fix.