Inventory and Store System – Part 2 (Scriptable Objects) | .GAME

This post has been republished via RSS; it originally appeared at: Channel 9.

In this episode, we'll continue our project by building a foundation for our item system using Scriptable Objects. We'll also look at some of the ways that we can modify the Unity Inspector, such as changing the layout of arrays, adding headers, and altering control types.

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