Getting started with Mixer Interactivity in Unity | .GAME

In this episode, Molly Suver from Xbox Live and Gersh Payzer from Mixer join the show to talk about how you can use Mixer Interactivity to create a more social experience for your players. We will cover the fundamentals such as what both Mixer and Mixe… Continue reading Getting started with Mixer Interactivity in Unity | .GAME

Teaming up to foil cyber villains, stop SIDS and celebrate Pride — Weekend Reading: June 9 edition

From the champion soccer team to the teamwork now transforming grocery stores to the collective efforts of cyber heroes, this week gave us daily lessons on the power of joining forces. New alliances are fueling crucial causes and creative pursuits alike. Teams of student developers are helping people overcome addiction. Teams of young gamers worked together to catch a virtual pig. A new app enables government field workers to connect … Read more »

The post Teaming up to foil cyber villains, stop SIDS and celebrate Pride — Weekend Reading: June 9 edition appeared first on The Official Microsoft Blog.

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iBeacons and UWP

You see iBeacon and think you’re stuck in the iOS world?

Nope!

Peter Foot writes up a cool post on how you can read iBeacons from within your UWP apps.

Read iBeacons from UWP

I recently got some estimate beacons and have been trying out various things with them. By default they are configured to support Apple’s iBeacon format and could be used in an iOS app to provide location awareness in a close environment. You can read the same data from UWP and can add some location/context awareness in this way. In this post I’ll just discuss the iBeacon approach.

In UWP development there is a BluetoothLEAdvertisementWatcher which is used to read advertisement data from nearby Bluetooth Low Energy devices. The watcher fires the Received event for each advertisement found and you can read the data as required. The key to using iBeacon is to understand how the data is encoded. Advertisement sizes are limited so they need to be designed to be as compact as possible while providing enough information to uniquely identify each device. The iBeacon format consists of a UUID (Guid) and two unsigned short integers. These should be thought of as a hierarchical format:-

We must be careful to respect the byte ordering of the Guid element, the following Gist wraps up the operation:-

The event also gives you the Rssi, you can use this to make a general assumption about the relative distance of multiple beacons but should not assume a direct measurement of distance from it.

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How C# is Developed In The Open with Mads Torgersen | Code Conversations

Mads Torgersen shows the C# Language is designed in the open.He shows how issues in the csharplang repository become proposals and shows a few language proposals. The proposals then go to language design meetings, and all the notes for those meetings a… Continue reading How C# is Developed In The Open with Mads Torgersen | Code Conversations

Fathers Day, Yooka-Laylee, and more! | This Week On Windows

This Week on Windows: We celebrate all that is Windows 10 and this week that means we’re talking Beauty and the Beast, organizing your Start Menu and playing some Yooka-Laylee! Specific topics covered in this week’s episode include the following:Did Yo… Continue reading Fathers Day, Yooka-Laylee, and more! | This Week On Windows