Announcing Rip-Roaring Strange Brigade, From the Creators of Sniper Elite

Now that Sniper Elite 4 is out in the wild, we’re delighted to finally pull back the curtain on Rebellion’s newest project: Strange Brigade. It’s a rip-roaring third-person 1930s adventure for one to four players, full of peril, intrigue, and good old derring-do. As a fully-fledged member of the Strange Brigade, you’ll investigate remote corners of the British Empire where few dare go and fewer return. And there in the unfamiliar you will encounter fantastic and forgotten civilizations, and maybe even unearth hidden treasures… But should you somehow survive the mind-bending puzzles and dastardly traps of this ancient world, doom… Continue reading Announcing Rip-Roaring Strange Brigade, From the Creators of Sniper Elite

Leveling Up with MonoGame and XML

Friend of the Blog, Simon (darkside) Jackson, is back with a new post and video on some cool and smart uses of XML and MonoGame.

Getting started with MonoGame using XML

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This and more content can be found on my dedicated MonoGame channel here: http://bit.ly/darksideofmonogame

Why use XML?

For as long as there have been games, there has been a need to generate game content outside of the game and avoid writing all this pesky code stuff, everything from:

  • Level design
  • Lists/designs of characters and items
  • Scripted events
  • Just because some article said it was a good idea on CodeProject

It can be very powerful to use, if wielded correctly and it gives power to your content / mod creators of your game.  Any situation that requires lots of configuration or walls of text just works better if it’s separated from your code base and manageable outside of the core code.

Why use the MonoGame Content Pipeline?

Setting up your data

Right, when getting started with XML, you need to understand there are three main components to handling XML serialization with MonoGame, the XML schema, the Data Class and the Game code:

Getting Started with XML in MonoGame

Once you’ve decided on your schema and data, getting this put together in MonoGame is fairly quick and painless, we simply need:

Ship it!

Right, that’s all from me for this session.  I’ve still got to go back and finish the Getting Started with 2D blog post to accompany that article as well as get some more work done to the MonoGame NuGet’s.

So, what are you still here reading this for, go get some XML in your game!

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Building a Pet Recognition Door Using Windows 10 IoT Core

With Windows 10 IoT Core, you can build devices to power your purrrrfect world. Build a Pet Recognition Door by connecting a webcam, infrared motion sensor, servo motors, and OpenCV facial recognition on a Minnowboard Max running Windows IoT Core. This… Continue reading Building a Pet Recognition Door Using Windows 10 IoT Core

Fable Fortune Coming to Xbox One on July 11

Welcome, Heroes! We interrupt your no-doubt busy schedule of flexing and quaffing ale to share the news that Fable Fortune will be hitting Xbox Game Preview on July 11. Fable Fortune combines pioneering CCG systems with some of the Fable’s most cherished moments; featuring timeless heroes, despicable villains, armies of bemused (and conveniently expendable) peasants, and some good old fashioned, family-friendly necromancy. Choose from one of six Heroes each sporting diverse powers and cards, and set forth to crush your opponents under a hobnailed boot in either classic PVP mode, or the unique and fully integrated Co-op mode. Discover how… Continue reading Fable Fortune Coming to Xbox One on July 11

Return to the Legendary Island of Vvardenfell Today in The Elder Scrolls Online: Morrowind

It’s time, Elder Scrolls fans, to return to the incredible island of Vvardenfell for all new adventures in The Elder Scrolls Online: Morrowind. 15 years after Bethesda Game Studios released the award-winning The Elder Scrolls III: Morrowind –the first Elder Scrolls game for console, and, exclusively on Xbox! — you can return to the mushroom-festooned volcanic island of Vvardenfell and explore the home of the Dark Elves 700 years in the past. Since ESO first launched on Xbox One in 2015, the team at ZeniMax Online Studios has worked to refine, improve, and add new gameplay experiences based on the… Continue reading Return to the Legendary Island of Vvardenfell Today in The Elder Scrolls Online: Morrowind

Finding a solution to pet anxiety with the help of Office 365

Knowing that the Office tools are always up to date allows the ZenCrate co-founders to focus on the many moving parts associated with driving a product launch.

The post Finding a solution to pet anxiety with the help of Office 365 appeared first on Office Blogs.

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