Snack Pack 16: Customizing Visual Studio for Mac | The Xamarin Show

Welcome to The Xamarin Show Snack Pack Edition. A Snack Pack is bite sized episode that is focused on a specific topic and covered in just a few minutes. Today, we take a look at look at how to customize Visual Studio for Mac in several … Continue reading Snack Pack 16: Customizing Visual Studio for Mac | The Xamarin Show

Xbox is Now the Official Console Partner of Real Madrid

Today, we are excited to announce that Xbox is the official console partner of five-time world champion football team, Real Madrid. With many of their players in the global spotlight, it’s easy to see why Real Madrid is one of the most widely supported teams in the world. And to kick off Real Madrid’s US Summer Tour here in the United States, we are partnering up to invite fans to join in a variety of events across the states, and even win the chance to see them play live in a US match. Hour of Code As the Real Madrid… Continue reading Xbox is Now the Official Console Partner of Real Madrid

Oh Babylon…js v3!

One of the coolest JavaScript libraries, which is also one of our favorites, just released a major new up, one that will make your next 3D page SO much easy to create, with faster performance and generally just awesome…

Announcing Babylon.js 3.0

Babylon.js is an open source framework that allows you to create stunning 3D experiences in your browser. Built with simplicity and performance in mind, it is the engine that fuels the Remix3D site or the Xbox Design Lab.

Today, I’m thrilled to announce the availability of Babylon.js’s biggest version ever: Babylon.js v3.0. This version is packed with incredible features, but before listing some of them, I want to thank the awesome community behind this release. I’m humbled by the number of external contributors (120+) who dedicated their time to help build this great framework. They have made possible this 46th release of Babylon.js.

Support for WebGL 2…

Support for WebVR 1.1…

Support for glTF 2.0…

Improved physically based rendering (PBR)…

Introducing Babylon.GUI

The Babylon.js GUI library is an extension you can use to generate interactive user interface. It relies on hardware acceleration to produce a fast and light way to deal with user interaction.

The Babylon.GUI extension can be helpful with VR scenarios when you cannot display HTML elements. It can also be used to project your UI in 3D. In this case, the UI will be textured on a 3D object but will remain functional.

Support for morph targets…

Support for live textures using WebCam…

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Developer story

The playground is a central tool for Babylon.js where you can learn by experimenting with live coding editor. Using the code panel on the left, you can discover at your pace the features of Babylon.js, thanks to our integrated code completion helper:

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With more than 150,000 samples in the playground, we were sitting on top of an immense knowledge base for developers.

Therefore, we added the playground search section to our documentation to let you search for live code samples (either using sample title, description, tags or code):

 

We really hope you will find this new version useful and exciting. If you want to know more or just want to experiment with our latest demo, please visit www.babylonjs.com.

If you would like to contribute, please join us on GitHub!

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Continue reading Oh Babylon…js v3!

Research in Focus: Transforming Machine Learning and Optimization through Quantum Computing | Microsoft Research

Quantum computing is in its infancy, but Microsoft’s Krysta Svore and Nathan Wiebe talk about quantum techniques as applied to AI challenges. Quantum computing can leverage quantum effects, such as entanglement and quantum interference, to provide solu… Continue reading Research in Focus: Transforming Machine Learning and Optimization through Quantum Computing | Microsoft Research

Sharing MSBuild Tasks as NuGet Packages with Nate McMaster | Code Conversations

Nate McMaster shows how to publish an MSBuild task as a NuGet package, allowing you to share it and reuse it in your own projects.The code for this episode is available here: https://github.com/CodeConversations/MSBuild-Features-With-Nate-McMaster… Continue reading Sharing MSBuild Tasks as NuGet Packages with Nate McMaster | Code Conversations

Advanced MSBuild Extensibility with Nate McMaster | Code Conversations

Nate McMaster shows how to write your own MSBuild tasks in C#. Since you’re developing your tasks in C#, you can use standard .NET libraries, debug your code, etc.The code for this episode is available here: https://github.com/CodeConversations/MSBuild… Continue reading Advanced MSBuild Extensibility with Nate McMaster | Code Conversations

Boom! Terry Crews Joins Crackdown 3 Panel at San Diego Comic-Con This Saturday

Calling all Agents heading to Comic-Con this weekend — are you ready to step up your boom!? We are excited to announce that the one and only Terry Crews (“Brooklyn Nine-Nine”) will be joining the Crackdown 3 panel in room 7AB on Saturday, July 22 starting at 11am PDT. We’ll be talking with Terry about his role as Commanding Agent Isaiah Jaxon and sharing some first looks of his character from the game, which will release November 7 on the Xbox family of devices, including Xbox One X. Hosted by Xbox’s Major Nelson, Terry will be joined by members of… Continue reading Boom! Terry Crews Joins Crackdown 3 Panel at San Diego Comic-Con This Saturday

Working with Brushes and Content – XAML and Visual Layer Interop, Part One

The Composition APIs empower Universal Windows Platform (UWP) developers to do beautiful and powerful things when they access the Visual Layer. In the Windows 10 Creators Update, we made working with the Visual Layer much easier with new, powerful APIs. In this blog series, we’ll cover some of these improvements in the Creators Update and […] Continue reading Working with Brushes and Content – XAML and Visual Layer Interop, Part One