Buy Once, Hoon Twice: Xbox Partners with Hoonigan and Ken Block to Bring New Forza Content

Xbox and the Forza franchise have teamed up with motorsport-lifestyle brand Hoonigan to bring some of the most iconic Hoonigan cars to Forza Motorsport 7 and Forza Horizon 3. Fans who pre-order Forza Motorsport 7 digitally will receive Hoonigan Car Packs for both games at no additional cost. The Forza Horizon 3 Hoonigan Car Pack will become available on Aug. 15 for free in the Xbox Store for Forza Motorsport 7 pre-order customers, with the Forza Motorsport 7 Hoonigan Car Pack available to play on Sept. 29 for Ultimate Edition owners through early access, and Oct. 3 for Standard Edition… Continue reading Buy Once, Hoon Twice: Xbox Partners with Hoonigan and Ken Block to Bring New Forza Content

Hand of the Gods: Smite Tactics Coming to Xbox One

I’ve got some great news for fans of Smite and even better news for those who love drawing cards, casting spells, and hardcore tactical gameplay on their Xbox One. I’m thrilled to announce that Hand of the Gods: Smite Tactics, a divine blend of the action of collectible card games and the tactics of turn-based strategy games, is coming soon to Xbox One. You can sign up to join the closed alpha test for Hand of the Gods by clicking here. Set in Smite’s rich world of ancient mythology, Hand of the Gods lets you build a deck tied to one of… Continue reading Hand of the Gods: Smite Tactics Coming to Xbox One

Kinect to Gestures with Project Prague

Today’s project was found via Mike Taulty recent Hands, Gestures and a Quick Trip to ‘Prague’ post (which you should go read too… go ahead… I’ll wait…)

Project Prague

Project Prague is an SDK (software development kit) that allows you to create NUI (natural user interface) experiences based on hand gesture input. We provide a .NET API (application programming interface) enabling you to easily design and implement your own customized hand gestures and integrate them into your applications.+

The building blocks of a gesture are hand poses and hand motions. Using simple constraints specified in an intuitive language, we allow you to define any hand pose and any hand motion you like. You can string together a sequence of hand poses and hand motions to specify a gesture. Once your gesture is defined and registered with our runtime, we will notify you whenever we detect that your user has performed the gesture with their hand. At this point you can run the desired logic to respond to the detected gesture.+

Using Project Prague, you will enable your users to use hand gestures to intuitively control music and videos, bookmark and like web content, send an emoji on IM (instant messaging) applications, interact with a digital assistant, create and run PowerPoint slideshows, manipulate three-dimensional objects, play games using their hands alone, and much more.+

Getting started with Project Prague

Supported depth cameras

To run Project Prague on your machine, you must acquire a depth camera. We currently support the following brands:

Intel® RealSense™ SR300 camera
20-60 [cm]

Kinect for Windows v2
60-110 [cm]

Hardware and software requirements

Please make sure your system meets the following requirements before you proceed to set up Project Prague:

Setting up Project Prague on your machine

To get Project Prague running on your machine you will need to:

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Understanding gestures in Project Prague

Before you start writing gestures, you should get familiar with the basic building blocks of a gesture – hand poses and hand motions.

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Creating gestures in Project Prague

We will now give an example illustrating how to program a simple gesture using the Project Prague API.

Project Information URL: https://docs.microsoft.com/en-us/gestures/

Project Source URL: https://github.com/Microsoft/Gestures-Samples

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GoingNative 60: ISO C++ @Toronto Debriefing | C9::GoingNative

In this episode of GoingNative, Steve Carroll chats with Gabriel Dos Reis and Billy O’Neal about what happened at the C++ standards meeting in Toronto, Canada.

Trip report: Summer ISO C++ standards meeting (Toronto)

News, Status & Discussion about Standard C++

 

Continue reading GoingNative 60: ISO C++ @Toronto Debriefing | C9::GoingNative