Episode 27: Azure Active Directory Authentication with Vittorio Bertocci | The Xamarin Show

This week, James is joined by friend of the show Vittorio Bertocci, Principal Program Manager at Microsoft in Identity, who introduces us to Azure Active Directory and the Microsoft Authentication Library for simple authentication for mobile appli… Continue reading Episode 27: Azure Active Directory Authentication with Vittorio Bertocci | The Xamarin Show

Explore the World of 2088 in Console Launch Exclusive Tacoma

In creating Tacoma, we kept coming back to a central theme: What is “artificial?” In a world of artifice, engaging with the “real” becomes the exception, not the rule. I’m typing this onto a real keyboard, but it’s being translated into data displayed as light on a screen — the keys and my fingers are real, but the results of my touching those keys are no more “real” than a thought or an illusion. Where do those letters and words exist? On your screen? On all our screens? How many servers contain them, how many eyes are seeing them? As unreal as… Continue reading Explore the World of 2088 in Console Launch Exclusive Tacoma

Game UI Patterns

I saw this tweet the other day from George Osborn…

One of my clients – @moov2 – released this really handy resource for game UI earlier this month https://t.co/AhKqotIK6J

— George Osborn (@GeorgeOsborn) July 26, 2017

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… and after checking it out, thought it would be something you all might find useful. It’s still in an early stage, but that’s where you all come in! Now’s the time to jump in on the ground floor and contribute.

Game UI Patterns

A resource for game devs who are looking for inspiration and common solutions to common problems regarding UI design.

About

“A simple reference for video game UI design inspiration.”

“Design patterns” are general, reusable solutions to commonly occurring problems. The term was coined originally in programming but has since been applied to UI design. With this site, we aim to offer a similar catalogue of patterns specifically with regards to video game UI design.

How to use this site

The aim of this site is to offer a browsable collection of UI patterns that might prove useful for forming the foundation of your UI solutions for your game or project. It is not an authoritative dictation of how your UI should look or operate, rather a starting point that you might choose to use if deemed appropriate.

If you have a specific UI challenge in mind then hopefully there is a helpful guide (send us suggestions if not). Alternatively, simply browse through the patterns presented to see what ideas and inspiration you find.

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Meet innovators and explore tomorrow’s tech at Microsoft Ignite

Are you attending Ignite 2017 in Orlando? Here are the sessions related to Excel. 

 
Excel pre Day:

Managing data in Microsoft Excel with modern analytics: A hands-on workshopKen Puls

In this full-day workshop, learn how to better manage y… Continue reading Meet innovators and explore tomorrow’s tech at Microsoft Ignite

Tuesdays with Corey – Azure Container Instances | Tuesdays With Corey

Corey Sanders, Director of Program Management on the Microsoft Azure Compute team sat down with Sean McKenna, Principal PM responsible for the newly launched Azure Container Instances. Check out:QuickStart: Get your First Azure Container… Continue reading Tuesdays with Corey – Azure Container Instances | Tuesdays With Corey

Harvest Plorts for Profit in Slime Rancher Now on Xbox One

In Slime Rancher, you take the role of Beatrix LeBeau as she travels a thousand light years away to a planet called the Far, Far Range to wrangle slimes and harvest their plorts for profit! As you might have guessed, Slime Rancher is a really strange game and it’s been a pleasure developing something so unique over the last year in Xbox Game Preview. Now that it’s officially launched and available on Xbox Games with Gold, I thought I’d share some helpful tips for all the new ranchers that will be making their way to the Far, Far Range. Broadly… Continue reading Harvest Plorts for Profit in Slime Rancher Now on Xbox One

Gears of War 4 August Update Brings the Action Thick and Fast with Forge Blitz and Canals

The next batch of content for Gears of War 4 arrives today with the August Update! Here’s what’s coming up this month for Gears fans: New Maps Forge Blitz Forge Blitz is a tighter, faster pace evolution of the map Forge that builds upon the spirit of the original to create a map filled with new combat experiences. All of this action takes place in a sand-swept factory damaged over time by a Windflare, underneath a blazing hot desert sun. If the original Forge was chess-like, Forge Blitz is chess on a high-speed moving train. We’ve looked at every key fight… Continue reading Gears of War 4 August Update Brings the Action Thick and Fast with Forge Blitz and Canals

Configure your app to start at log-in

For a long time, desktop PC users have been able to configure Win32 apps to start at startup or user log-in. This has also been possible for Desktop Bridge apps since the Windows 10 Anniversary Update (v10.0.14393.0). We’ve now extended this feature to allow regular Universal Windows Apps to take part in this also. This […] Continue reading Configure your app to start at log-in