ReCore Definitive Edition Available Today For New and Current Owners

Today is an exciting day for the ReCore team as we launch ReCore Definitive Edition on Xbox One, Windows 10 and Xbox Game Pass. Gamers are the center of everything at Xbox, and this Definitive Edition is the result of listening closely to ReCore players about how we could improve and expand a game they love. The Definitive Edition adds enhanced visuals (increased resolution and HDR support), a brand-new adventure, “Eye of Obsidian”, new weapon modes for Joule, new gear for all Corebots, more enemy types, the long-awaited T8-NK Corebot (“Tank”) and many other gameplay and performance enhancements. These additions… Continue reading ReCore Definitive Edition Available Today For New and Current Owners

Steigenberger Airport Hotel transforms back-of-house operations with Windows 10 IoT and Microsoft Azure IoT

“Room 1484 needs feather pillows……Room 3203 ordered room service and needs another set of flatware. The VIP guests have arrived earlier than expected and their suite is not ready…..” For hotel management, tracing the appropriate staff members to fulfill the guest’s needs in a timely manner can cause logistical challenges and operational inefficiencies that ultimately […] Continue reading Steigenberger Airport Hotel transforms back-of-house operations with Windows 10 IoT and Microsoft Azure IoT

Interview with Irina Frumkin, Software Engineering Manager at Microsoft | GALs

Irina has been with Microsoft for over 14 years working on a wide gamut of products including MSN Mobile, Photography, Social experiences, Xbox Live services, Bing and Windows. Irina has developed large scale Social Gaming services platform based on Az… Continue reading Interview with Irina Frumkin, Software Engineering Manager at Microsoft | GALs

.NET Standard Deep Dive | On .NET

Join Immo Landwerth and Rich Lander on a deep dive into .NET Standard.

Here is what’s covered:

* [1m] Why do we need .NET Standard?
* [6m] What is .NET Standard?
* [10m] .NET Standard as a spec
* [10m] .NET Standard 2.0
* [16m] DEMO – Moving .NET Framework code to .NET Standard 2.0
* [19m] DEMO – Referencing .NET Framework packages from .NET Standard 2.0
* [23m] DEMO – NuGet and “Warning as Errors”
* [24m] DEMO – Understanding .NET Standard versions
* [28m] Choosing between .NET Standard versions
* [30m] What about Portable Class Libraries (PCL)?
* [31m] DEMO – How can you reference APIs not in .NET Standard?
* [44m] Closing

For more details, checkout our FAQ:

https://aka.ms/netstandardfaq

Continue reading .NET Standard Deep Dive | On .NET

New WinDbg available in preview!

We are excited to announce a preview version of a brand new WinDbg. We’ve update WinDbg to have more modern visuals, faster windows, a full-fledged scripting experience, built with the easily extensible debugger data model front and center. I’ll start this by saying that WinDbg Preview is using the same underlying engine as WinDbg today, […] Continue reading New WinDbg available in preview!

Defrag Tools #182 – WinDbg Preview Part 1 | Defrag Tools

In this episode of Defrag Tools, Chad Beeder is joined by Tim Misiak and Andy Luhrs to introduce WinDbg Preview, a new version of the WinDbg tool.Also see our followup episode: Defrag Tools #183 – WinDbg Preview Part 2Related Links:WinDbg Preview (down… Continue reading Defrag Tools #182 – WinDbg Preview Part 1 | Defrag Tools

Defrag Tools #183 – WinDbg Preview Part 2 | Defrag Tools

In this episode of Defrag Tools, Chad Beeder is joined by Nickolay Ratchev and Tim Misiak to show off some features of WinDbg Preview, a new version of the WinDbg tool.Also see our previous episode, if you missed it: Defrag Tools #182 – WinDbg Preview … Continue reading Defrag Tools #183 – WinDbg Preview Part 2 | Defrag Tools