Building games with Unity and Azure | On .NET

This post has been republished via RSS; it originally appeared at: Channel 9.

Unity is a game development platform that allows you to create high quality 2D and 3D games, and deploy them across mobile, desktop, VR/AR, gaming consoles or even the web.

In this episode we're joined by Cloud Developer Advocate Brian Peek (@BrianPeek), who gives us some insight on building games with Unity. He shows how .NET developers can use their skills with Unity and also leverage cloud services in the backend.

  • [01:30] - What is Unity?
  • [04:31] - What's the process of going from project to native game?
  • [07:46] - Does Unity support .NET standard libraries?
  • [09:04] - (Demo) What is the development experience like?
  • [15:22] - How do Visual Studio and the Unity editor work together?
  • [16:52] - What are some additional services that game developers can use?
  • [20:22] - What devices does Unity target?
  • [21:25] - How does Unity compare to Xamarin?
  • [22:23] - Where can we find helpful resources?

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