Using Structured Logging for Production Insight | The DevOps Lab

Damian speaks to Nick Blumhardt about structured logging. Trawling through logs is often painful, and it can be hard to discover exactly what events are related to what others. The problem is far worse with popular and highly trafficked sites. Nick tal… Continue reading Using Structured Logging for Production Insight | The DevOps Lab

gamescom 2018: Myths, Legends, and Awesome Abilities in Assassin’s Creed Odyssey

The moment Ubisoft unveiled Assassin’s Creed Odyssey at E3 2018, our classically-trained lizard brains sharply focused on the mythological possibilities. To many of us, Ancient Greece doesn’t just mean shiny helmets, pointy spears, robed philosophers, and sunbaked cliffs overlooking the Aegean: it means monsters. Big ones. And lots of them. Of course, the Assassin’s Creed franchise prefers to recontextualize actual historical events through the lenses of its stealthy stars, so we haven’t gotten our hopes up that it will turn into the “Clash of the Titans” playground that immediately popped into our heads. Or will it? Based on a new… Continue reading gamescom 2018: Myths, Legends, and Awesome Abilities in Assassin’s Creed Odyssey

New Preview Alpha and Alpha Skip Ahead 1810 Update – 8/22/18

Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha – Skip Ahead and Preview Alpha rings will begin receiving the latest Xbox One system update (1810.180819-1920). Learn more about the new features in development for 1810 here, and read on for a list of fixes and known issues in this 1810 system update. Fixes: Language Various localization fixes. Known Issues: Audio We are aware that some users are experiencing issues where mics do not work. Please ensure that your controller is running the latest Firmware (Settings – Kinect & Devices – Devices & Accessories) and make… Continue reading New Preview Alpha and Alpha Skip Ahead 1810 Update – 8/22/18

Team Xbox Q&A: Donyea, from the Xbox Live Team

As a member of the Xbox Insider Team, I’m lucky enough to get to work with a number of individuals across Team Xbox as we determine what features to highlight and how to best gather your feedback. One person I’ve partnered with extensively is Donyea, a program manager, who’s helped bring a number of features, such as “Next Achievement,” to fruition in his short time with Xbox. Donyea started with Microsoft’s LEAP program and later went on to join Team Xbox full time. He was well-known within the organization pretty early on for his Gamerscore (more on that later). Recently,… Continue reading Team Xbox Q&A: Donyea, from the Xbox Live Team