This post has been republished via RSS; it originally appeared at: Microsoft Developer Blogs.
PIX on Windows version 2008.26 added support for taking GPU Captures of applications that use D3D video APIs. This means that you can now use PIX to capture regions of GPU work that involve videos, such as title screens in games or videos playing in web browsers. In this blog post, we’ll talk about how PIX captures video workloads and what is and isn’t supported.Summary
- PIX on Windows supports taking GPU Captures of applications that use D3D12 video APIs.
- D3D11 video work can be captured by using the “Force D3D11On12” option in PIX.
- PIX does not support capturing applications that use video DRM. Please turn off DRM before trying to take a PIX capture.
- PIX does not capture and replay D3D12 video work directly. Instead, PIX will notice any modifications to D3D12 resources that are made by “decode” or “process” video APIs at capture time, and PIX will make equivalent modifications to the resources during replay.
In-Depth Walkthrough
Here is a screenshot from a multi-frame GPU Capture of Microsoft Edge playing a video. This was captured using D3D11On12, but the workflow in PIX would be the same if we captured an application that used D3D12 video APIs directly.


