This post has been republished via RSS; it originally appeared at: Xbox Wire.
Hello! Sam here from Compulsion Games. Today we’re publishing A Clockwork Update for We Happy Few. This update is a big “under the hood” release, addressing the nuts and bolts of how the game works, and addresses a huge number of issues we have received from you guys, like Faraday falling through the floor, the duck randomly not-existing, and the final island sometimes not spawning at all!
When we launched to Game Preview in July, we received a number of bug reports from you, the players, and it became clear that we needed to work on the stability of our encounters (quests) and save systems. We’re extremely grateful for all the feedback, livestreams, and comments.
So, we looked at all the bugs and frustrating glitches that players were experiencing, and redesigned our core quest system to address these properly as seen in our update video above. You might think, “That’s all very well, but what does a new quest system do for me?” Well, my friends, apart from making sure that your playthrough will be smooth, it has also given us the chance to go back and improve each of the encounters. Sometimes in small ways; sometimes in big ways.
For example, in We Happy Few is an encounter called “The Altar of the Yam.” In this encounter, a group of poor Wastrels have deluded themselves into thinking that the one remaining Yam in Wellington Wells is, in fact, a god. And they are worshipping it, complete with ritualistic markings and a kumbaya circle. If you haven’t played We Happy Few, this is pretty much standard Wastrel behaviour.
The previous version of the quest just wasn’t up to snuff. The Yam was boring, the quest could break if you saved at the wrong time, and Wastrels would glitch while worshipping, among other things. So we redid it, removed all those issues, and added a small surprise that should make the Yam that much more mystical and impressive… and give you a nice reward at the end.
Of course, you’ll have to eat some histoplasma to see any of it, but hey, you didn’t play games to emulate life. We hope.
As always, this is just one part of the update, and there is a lot to explore. Please let us know what you on our forum, and feel free to check in on our weekly progress via the Xbox One Game Hub. Have fun!
See the rest of the story on Xbox Wire
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