Sanofi Pasteur unlocks quality excellence and unleashes innovation with Yammer

“When we improve any aspect of our business, we are also improving the lives of the people who receive our products. It’s an enormous responsibility, and one that is getting a surprising boost from the Microsoft social networking tool Yammer.” —Read the full leadership blog by Celine Schillinger, head of Quality Innovation and Engagement at Sanofi Pasteaur.

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Babylon.js v2.5

Last month, one of our favorite 3D JavaScript libraries was updated, v2.5 of Babylon.js rolled out to the world…

Here’s the announcement post from David Catuhe.

Babylon.js v2.5 and what’s next?

“Last week we released Babylon.js v2.5. I do not want to catalog here all features we stuffed this version with but instead I would like to underline some really cool ones.

I will also present here non core features that are worth a try.

But before going to the specifics of this article I would like to celebrate the use of Babylon.js as rendering engine in www.remix3d.com.

Babylon.js was also use by Neo Pangea and National Geographics in two multimedia experiences:

And now let’s talk about great stuff that came with v2.5.

Highlight your world

Sebastien Vandenberghe (one of our core developer) worked on a system to allow developers to highlight specific meshes in your scene: The HighlightLayer.

This tool can be used to produced smooth and nice glow effects around your objects:

image

Rendering special effects with the StandardRenderingPipeline

Julien Moreau-Mathis (another core contributor) created the StandardRenderingPipeline which is a set of postprocess effects that can be used to simulate real world effects like lens flare, depth of field or advanced illumination effects:

image

Build your own Babylon.js

Simplicity is the foundation of Babylon.js and we struggle everyday to keep it our main objective. This is why the framework tries to provide all core services in one single file.

But to avoid bloating it with tons of optional features we also provide additional services available through various .js files.

This is the case for instance for additional materials or post processes.

In order to make them more discoverable, we created the Babylon.js Version Builder page: http://www.babylonjs.com/versionBuilder/

Introducing the Babylon.js editor

Julien Moreau-Mathis also worked on a complete WYSIWYG editor for Babylon.js: http://editor.babylonjs.com/

image

The DebugLayer is dead. Long live the Inspector

Julian Chenard (Once again a core contributor) spent a lot of time revamping the good old DebugLayer.

The DebugLayer is an internal HTML layer that you can activate on any scene using scene.debugLayer.show().

The display UI can help you debug a scene but giving you control over engine features. You can then turn on/off specific channels, display bounding boxes and much more.

The only problem was that the UI was not really responsive nor really modern (ok let’s admit it was awful):

Using Visual Studio Code to contribute to Babylon.js

I used to use Visual Studio to develop Babylon.js. But after the release of Visual Studio Code, I was really interested to move our pipeline to this smaller (and faster) IDE.

This is now done thanks to Sebastien who wrote a really convenient gulp scripts to build all the library in a VS Code compatible way.

In a nutshell, after forking and cloning Babylon.js repo, you are 3 minutes await from being able to test and debug.

Call to action

As a conclusion, I would like to give you some pointers about Babylon.js:

…” [Click through to read the post, see all the pics and source code snips]

Here’s a snap of the release notes;

v2.5.0

“Major updates
  • New StandardRenderingPipeline effect to support screen space lens flare and depth of field. Demo – (Julien Moreau-Mathis)
  • New HighlightLayer object to enable highlights rendering. Demo – (sebavan)
  • Babylon.js now supports right handed system with scene.useRightHandedSystem = true (deltakosh)
  • Babylon.js is now compiled with optimize-js to get faster initial load (deltakosh)
  • Canvas2D moved to a separate folder in main repo. Now you need to also include babylon.cavans2d.js to get Canvas@D feature (deltakosh)
  • New BoneIKController Demo (abow)
  • New BoneLookController Demo (abow)
  • You can now build your own version of babylon.js with gulp build-custom Doc – (deltakosh)
Updates

…” [Read them all here]

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Magic Duels “Aether Revolt” Available Now on Xbox One

Aether Revolt, the sixth major expansion in Magic Duels on Xbox One, is all about adding powerful cards, cool new strategies, and a lot of refinements to Xbox One multiplayer. The world of Kaladesh that we introduced in the last Magic Duels expansion is a world of bold optimism. Invention and ingenuity are held in the highest regard. But as they often do in a game about conflict, things have taken a dark turn. The ruling Consulate has restricted aether access, confiscated inventions, and locked up inventors. This doesn’t sit well with the people of Kaladesh, so a revolt is on. And now,… Continue reading Magic Duels “Aether Revolt” Available Now on Xbox One

Tuesdays with Corey – Azure Stack update with Jeffrey Snover | Tuesdays With Corey

Corey Sanders, Director of Program Management on the Microsoft Azure Compute team sits down with Technical Fellow Jeffrey Snover to get an update on all things Azure Stack.More Info? https://azure.microsoft.com/en-us/overview/azure-stack… Continue reading Tuesdays with Corey – Azure Stack update with Jeffrey Snover | Tuesdays With Corey

Join the Wintery Fun This Month in Roblox

Hey there, Robloxians! Ready to hit the slopes this wintry season? If so, you’re in luck! We’ve got some special goodies for our fans across the world, and we can’t wait to share the news. But first we wanted to share a quick recap of 2016. We capped off our 10th anniversary with over 44 million players coming to Roblox to imagine, learn, and hang out with their friends across all kinds of newly added (and totally free) user-generated games and experiences. Whether you were fending off a wave of speedy dragons in Dragon Rage or duking it out in… Continue reading Join the Wintery Fun This Month in Roblox