Inventory and Store System – Part 4.1 (Wiring up the UI) | .GAME
In this episode, we will continue our project by hooking up basic mechanics to the store UI. We’ll cover the concept of coroutines, as we incorporate logic for showing the dialog. We will also create an inventory database for our me… Continue reading Inventory and Store System – Part 4.1 (Wiring up the UI) | .GAME