Integrating Mixer into Action-Adventure Game City of Brass

Hello, Xbox fans. I wanted to share with you a little bit about how we’ve integrated Mixer into our latest game, City of Brass. City of Brass on Xbox One features a Mixer Interactive Mode, which can be enabled at any time by a player in-game. This mode allows the viewers of the player’s Mixer stream to have a real impact on the game, by either helping or hindering the player’s progress. Using Mixer, the viewer interactions are easily accessible via buttons on the stream page, and the interactions occur in real time! What this means is that viewers can… Continue reading Integrating Mixer into Action-Adventure Game City of Brass

A Record-Setting Road to E3

The passionate community of gamers on Xbox are our inspiration. As we get ready to share a fantastic lineup of new games for Xbox players at E3 2018, we want to take a moment to thank them for a record-setting start to the year.

Today, we’re witnessing a record-setting number of players, playing at record levels, and engaging in new ways. Xbox Live players are up 13 percent and Xbox One sales are up 15 percent over the same period last year, but that’s not all. We’ve seen more than 600,000 friendships forged with the Looking For Group feature and there are now more than 1.2 million Clubs on Xbox Live.

We’re seeing tremendous engagement of mega-hits like Fortnite and Far Cry 5, both of which play best in 4K Ultra HD on Xbox One X, joining the more than 200 games that now feature Xbox One X enhancements. But we’re also seeing fantastic engagement with Xbox One console exclusives like Sea of Thieves, the fastest-selling Microsoft Studios new IP of this console generation, and PlayerUnknown’s Battlegrounds, whose new desert-themed map is now available to play on a dedicated test server ahead of its launch in Xbox Game Preview later in May. We also reached a couple milestones recently with players having enjoyed over 4 billion hours on games released through our ID@Xbox program and nearly 1 billion hours on games in our Xbox One Backward Compatibility library. Continue reading A Record-Setting Road to E3

Play XCOM 2 for Free This Weekend with Xbox Live Gold

Ignite a global resistance to reclaim our world and save humanity! This weekend only, all Xbox Live Gold members can enjoy 2K’s turn-based strategy hit, XCOM 2 for free as part of Xbox Live Gold’s Free Play Days. Starting at 9:00 a.m. PT on Thursday, May 3 and running through to 11:59 p.m. PT on Sunday, May 6, Xbox Live Gold members in Xbox One markets will get a special opportunity to fight for the future of humanity. During the free weekend event, you’ll also have the option to purchase XCOM 2 or XCOM 2 Digital Deluxe from the Microsoft… Continue reading Play XCOM 2 for Free This Weekend with Xbox Live Gold

Paladins Leaves Open Beta on May 8

Since we first launched Paladins into open beta on Xbox One, we’ve been astonished at the community’s support. We’ve worked together with you to make Paladins an even better game. We’ve improved the aiming, the UI, the polish, and a whole bunch more, all as a direct result of community feedback. And now, it’s time for Paladins to take its next step. After welcoming more than 25 million players during our open beta phase, Paladins will officially launch on May 8! Over the next two weeks, we’re celebrating our launch and the players who got us here. Anyone who took… Continue reading Paladins Leaves Open Beta on May 8

Bringing Screen Capture to Microsoft Edge with the Media Capture API

Beginning with the EdgeHTML 17, Microsoft Edge is the first browser to support Screen Capture via the Screen Capture API. Web developers can start building on this feature today by upgrading to the Windows 10 April 2018 Update, or using one of our free virtual machines. Screen Capture uses the new getDisplayMedia API specified by […] Continue reading Bringing Screen Capture to Microsoft Edge with the Media Capture API

Announcing a new name for the UWP Community Toolkit: Windows Community Toolkit

I’m really excited to announce, starting with the next major release, the UWP Community Toolkit will have a new name – the Windows Community Toolkit. This is a huge milestone for the toolkit and the community that has made this project possible. The toolkit was first released over a year and a half ago with […] Continue reading Announcing a new name for the UWP Community Toolkit: Windows Community Toolkit