From Lunchbox to Xbox: The Story of Conarium
We were on a lunch break in 2014 where we first started talking about Conarium. It was 11 years after we founded Zoetrope Interactive and 4 years since we’d released our last game, Darkness Within 2. At the time we were still working our day job at a mobile phone company. Bored, restless and at our wits end, our hearts had become set on getting out and creating games full-time – we just needed a good project. Luckily for us, we just experienced The Vanishing of Ethan Carter, which we thought was fantastic and it sparked our imagination. Eventually, we… Continue reading From Lunchbox to Xbox: The Story of Conarium
