When playing a platformer, do you ever find yourself throwing caution to the wind and start racing through it masterfully like an unstoppable daredevil? That feeling and playstyle are what I really wanted to tap into when I first started making games. Before Miles & Kilo, I created a game called Kid Tripp for mobile devices; my pitch for it was simply “an old-school, speedrunner-friendly platformer where you never stop running.” I spent a few years making it in my free time after school, and eventually released it in 2013. Fortunately, it was super well-received (much better than I was… Continue reading Introducing Miles & Kilo, Out Now on Xbox One and Windows 10→