Unity Navigation – Part 1 | .GAME

This post has been republished via RSS; it originally appeared at: Channel 9.

In this episode we will add point and click style movement to our character using Unity's Navigation System. More specifically, we will go over baking a navigation mesh, setting up the NavMeshAgent and writing code to make our character move to a position when the user clicks on the ground. This video will also introduce the concept of Raycasting.