Unity Navigation – Part 2 | .GAME

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This post has been republished via RSS; it originally appeared at: Channel 9.

In this episode, we will add the finishing touches to the point and click style movement. We will use NavMesh Obstacles to define areas that our character should not walk through, such as the well. We'll also show the player where they clicked by animating a simple sprite, instantiating copies of it every time the player clicks and then destroying it once the animation is complete.

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