Microsoft and partners combine the cloud, AI, research and industry expertise to focus on transforming health care

Microsoft announces new health-focused initiatives and solutions, and emerging strategic research partnership with UPMC The goal is noble: Empower people to lead healthier lives. And yet, few industries in the world face more complex problems than health care. Disparate and disconnected information systems, the uncertainties within regulatory environments around the world and the inevitable disruptions in core business models all pose perplexing and interlocking challenges. As we look at some … Read more »

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New Virtual Health Templates extend Skype for Business as platform for developers

We are excited to announce the publication of open source developer templates that extend Skype for Business as a platform for virtual healthcare.

The post New Virtual Health Templates extend Skype for Business as platform for developers appeared first on Office Blogs.

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Kinect to HoloLens Holograms

Joost van Schaik shares a great project that meshes the old and new worlds (so to speak).

Scanning physical objects with an Xbox One Kinect to use as Holograms in HoloLens

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Intro

There are several demos out there that show obviously scanned models of people or physical objects used in HoloLens applications. I think it was fellow MVP and Dresdener 3D genius René Schulte who first used his bust in a demo or at least went public with it. Unfortunately I have not been able to find very much about the actual process used to do the scanning and get to this result, so I have been trying to kludge together a procedure to make a full color 3d scan of a physical object – myself – and show it in a HoloLens.

Shopping list

For this you will need the following hardware:

And the following software:

Setting up the hardware…

Downloading additional software…

The actual scanning

Converting to a format usable for Unity

Importing in Unity and showing the colors

Lessons learned

  • First of all – already mentioned in passing, make sure there is enough light, and prevent shadows. This is harder than it sounds. You will notice scanned Holograms tend to look rather pale when created with insufficient light.
  • The handheld setting is way harder to use than the stationary setting. Consider placing objects on a rotary platform rather than moving around it with the Kinect
  • Move or rotate the object you want to scan slowly (or move the Kinect slowly)
  • You will have to fiddle a lot with settings before you get the result you want
  • Larger objects (like humans) are way easier to scan than small objects
  • Make anything you don’t want on the scan as black as and non-reflective as possible

Concluding remarks

Unity will complain regularly about an error in the shader in the editor, but it still seems to work fine. Having no clue about shaders and how to write them yet, I tend to ignore it. The resulting project, although containing no code written by me at all, can be found here.

Project Information URL: http://dotnetbyexample.blogspot.com/2017/01/scanning-physical-objects-with-xbox-one.html

Project Source URL: https://github.com/LocalJoost/KinectScanDemo

Contact Information:

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Halo Wars 2 Takes Art Series to the Streets

Earlier this month, Xbox and 343 Industries announced their partnership with artists Grzegorz “Gabz” Domaradzki, Craig Drake and Kevin Tong for the Halo Wars 2 Original Art Series, a limited edition collection featuring six original prints. Now, they’ve taken it one step further by bringing the Halo Wars 2 Original Art Series to life in six cities across the country! Local artists in each city are delivering fans the opportunity to experience an interactive look into the Art Series by transforming a piece from the collection into massive spray-painted murals. In addition to the real-world murals, Xbox has partnered with… Continue reading Halo Wars 2 Takes Art Series to the Streets

Snake Pass Slides to Xbox One and Windows 10 on March 28

Hey, what’s up Xbox fans! I’m here to bring you some sssuper exciting news about our upcoming game Snake Pass. We’re pleased to announce that Snake Pass will be coming to Xbox One and Windows 10 on March 28! Not only that, but we’ll also be supporting Xbox Play Anywhere from day one! In case Snake Pass has been skirting under your radar the past few months, let me fill you in. Snake Pass is our upcoming physics-based puzzle platformer and the first original IP to come out of Sumo Digital. Players take on the role of the serpentine Noodle,… Continue reading Snake Pass Slides to Xbox One and Windows 10 on March 28

The Xamarin Show 15: Appium Mobile Automation with Glenn Wester | The Xamarin Show

This week James is joined by friend of the show Glenn Wester, Technical Solutions Professional at Microsoft, who talks to us about Appium-based automated mobile UI testing. There are many mobile automation frameworks to choose from when using Xamarin T… Continue reading The Xamarin Show 15: Appium Mobile Automation with Glenn Wester | The Xamarin Show

Power Up Your UWP Projects with OSS Telerik UI for UWP Controls

Looking for some great UWP controls for your next project? Some LOB (Line Of Business) controls like charts, grids, gauges, radial menus and more? Want it cheap? Don’t mind not having access to “Commercial support?” Oh, and you want the source too?

Last week, Telerik announced exactly what you are looking for…

Telerik UI for UWP Now Open Source

Telerik UI for UWP is now open source. Learn what that means for you, for our customers and for the future of .NET development on Windows 10.

We are happy to announce that Telerik UI for Universal Windows Platform by Progress is now free and open-source. Yes, you read that correctly! Telerik UI for UWP is now open sourced under the Apache Software License (ASLv2) and is available for download for FREE. The UI for UWP repo on GitHub is now available to the public.

What is UI for UWP?

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UI for UWP is a suite of 20+ UI controls for developers building UWP applications. It includes a wide range of controls for various application scenarios, including data management, scheduling, layout, editing, navigation, data/geo visualization, and interactivity. Some of the most popular controls in UI for UWP are the Grid, Chart, DataForm and ListView, which are used in the majority of line-of-business applications. These controls allow developers to build highly-performant applications for all Windows 10 devices—desktop, tablets and phones, as well as for IoT, Xbox and VR devices. Make sure to check the full list of available controls in the package.

Why would we do this?

We have long believed—no—we know, that the Microsoft stack is the most productive developer platform on the planet. After a decade of making some of the most downloaded Visual Studio extensions and .NET controls ever, we have an unparalleled respect for what Microsoft has done for developers all over the world.

… [Click through to read the entire post]

Check out the GitHub repo;

https://github.com/telerik/UI-For-UWP

“This is an open-source version of Telerik UI for Universal Windows Platform (UWP) by Progress. The project is community-supported on Stack Overflow. Commercial support is available at telerik.com/uwp where you’ll find a supported commercial trial and pricing options. Please visit telerik.com for UI tools for ASP.NET, WPF, WinForms, or JavaScript.

Available UI Components and Documentation for UI for UWP

UI for UWP is built to target UWP Windows 10 application development and deliver a unique experience based on the Microsoft UX guidelines for Windows Runtime apps. It consists of the following components:

Documentation

The official documentation for UI for UWP is available here.


Getting started

  • Make sure you have the required software to build UWP applications
  • Clone a copy of the repository code
  • Open UWPControls.sln located in Controls folder and build it
  • Open UWPMap.sln located in Controls folder and build it in x86/x64 and ARM configs
  • All binaries are now located in Binaries folder
  • You can additionaly build a NuGet package by running BuildTools/BuildNuGet.bat. The generated package will be located in the NuGet subfolder.

… [repo]

Wanting to see the source myself, I quickly cloned it. Compiled the first time, with no problems… 🙂

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Here’s a snap of the Solution…

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Not only awesome controls, but cool source too. That’s a deal!

Follow @CH9
Follow @coding4fun
Follow @gduncan411

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