This post has been republished via RSS; it originally appeared at: Xbox Wire.
A little more than three years ago, we took to the stage at Gamescom to unveil a brand-new program for Xbox One. Our goal was to make sure Xbox players have access to the best, most diverse collection of games by making sure we enabled developers of all shapes and sizes to self-publish their creations on Xbox One.
Today, thanks to the efforts of independent developers from around the world and the fans who support them, we’re proud to reveal that after an amazing month of releases that included console exclusive Beep Games’ Voodoo Vince: Remastered, console launch exclusives Thimbleweed Park from Terrible Toybox and Cities: Skylines – Xbox One Edition from Paradox Interactive, and dozens of others, we’ve surpassed 500 games released through the ID@Xbox program.
Today’s news is a cool milestone not just for us at ID@Xbox and the independent game developer community; it’s a milestone for everyone who loves great games. In 2016 alone, tens of millions of people played an ID@Xbox title on Xbox One or Windows 10 – what’s more, those players spent more than a billion hours playing ID@Xbox games. We’ve seen some incredibly rad titles recently, from the critically acclaimed Firewatch from Campo Santo, Lovers in a Dangerous Spacetime by Asteroid Base, and of course Inside by Playdead (a big winner from the recent British Academy Game Awards). And let’s not forget other fan favorites like Superhot team’s Superhot, Night School Studio’s Oxenfree, Hi-Rez Studios’ Smite, Pit People from The Behemoth, Studio Wildcard’s Ark: Survival Evolved, Wizards of the Coast’s Magic Duels: Origins, Roblox Corporation’s Roblox, The Molasses Flood’s Flame in the Flood, Spotlightor Interactive’s Candleman, ToyLogic’s Happy Wars, Other Ocean’s #IDARB, and so so many more cool titles.
We’re also incredibly proud that ID@Xbox has helped developers bring games to Xbox and Windows 10 that are as diverse and interesting as the world of players that enjoy them. With games like E-Line Media’s Never Alone, Team17’s Beyond Eyes, Sassybot’s Fragments of Him, Bracket Games’ three fourths home, and many others tackling meaningful – and sometimes previously unattempted – subject matter, these developers are not only broadening the landscape of games players can enjoy, but offering inclusive experiences and perspectives that represent our worldwide community of gamers. With forthcoming titles like Culture Shock Gamers’ We Are Chicago and Arconyx’s I, Hope, this is meaningful, groundbreaking content we can’t wait to see more of.
With more than 2000 studios having dev kits in hand, more than 1000 games currently in development, and Project Scorpio coming later this year, the future is bright for both the gaming community and ID@Xbox program. We’ve got an incredible slate of hotly anticipated ID@Xbox games – that you know about! – on the horizon including the hotly-anticipated Xbox One exclusive Cuphead from StudioMDHR, and console launch exclusives like Capybara’s Below, AURORA44’s Ashen, and Fullbright’s Tacoma. We can’t wait to share more ID@Xbox goodness with you soon.
A sincere thanks to all the developers and fans who have helped ID@Xbox reach this milestone. Every time I look at the games that have shipped, and the forthcoming titles coming through the program, I’m reminded that we’re really in a golden age for independent games — and the art form of games in general — and it feels great to be a part of helping those games come to Windows 10 and the Xbox One family of devices, including Project Scorpio later this year.
Stay tuned to Xbox Wire for more exciting updates on awesome games coming from independent developers via ID@Xbox, and please check out the full list of ID@Xbox games that have launched on Xbox One and Windows 10 on either MajorNelson.com or IDatXbox.com.
See the rest of the story on Xbox Wire
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