This post has been republished via RSS; it originally appeared at: Xbox Wire.
Thumper is finally coming to Xbox One on August 18! We call Thumper a “rhythm violence” game, an uncompromising blend of classic rhythm-action, blistering speed, and brutal physicality. Over nine epic levels, you’ll face punishing obstacles, menacing bosses, and a maniacal giant head. And oh yeah, you are a space beetle.
Back in 2009, my co-developer Brian Gibson and I were blown away by the sudden wave of groundbreaking and successful indie games on Xbox 360. Classics like Braid, Super Meat Boy, and Castle Crashers inspired us to quit our jobs, build our own game engine, and start crafting Thumper from scratch. Our goal was to bring a unique vision of rhythm gaming to Xbox 360. Well, eight years and a console generation later, the dream is finally realized!
We think Thumper shines on Xbox One. The key element to “rhythm violence” is how good it feels to play. So of course, the Xbox One controller is ideal for our game because if feels so dang good! We’ve fine-tuned the game’s controls to feel perfect on the Xbox One. We also take advantage of the controller’s impulse trigger vibrations. As you scrape into rails, slam into turns, and slide across lanes, you’ll feel an immersive stereo vibration effect through the triggers.
We’re also excited to announce Thumper isn’t only coming to Xbox One on August 18. It will also debut in the Windows Store on the same day. The Windows 10 version of Thumper includes full integration with Xbox Live, so all your progress, achievements, and leaderboard rankings will be synced across both versions.
Last but not least if you’re looking forward to the release of Xbox One X this Fall, we hope to have more good news soon. For now, let’s just say we think Thumper looks amazing in native 4K!
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