Bombfest Crosses the Finish Line, Available Now on Xbox One

Hey Friends! Bombfest is available now on Xbox One, and with its release, I will be accomplishing a dream I never thought possible. Ever since I was a child, I loved creating stories and experiences and games to share with others. I would run around the playground and set up obstacle courses for my friends to race through, or draw out race tracks and landscapes for paper characters to explore. Video games were a big part of my childhood. I played Zelda on my father’s SNES, and then Halo on PC. From there, I got invested in StarCraft and Team… Continue reading Bombfest Crosses the Finish Line, Available Now on Xbox One

Wargroove is Available Today on Xbox One and Windows 10 PC

The turn-based strategy game Wargroove – and second in-house title created by Chucklefish — carries the torch of the retro turn-based strategy genre for a new generation of fans. That translates to an impressive suite of tools for you to use with your chosen faction commander. Design your own cut-scenes, share your custom-made maps, exploit your specific “groove” power-ups for a strategic advantage. The world is yours to shape and mold. What started as a small experiment, according to the fine folks at Chucklefish, is poised to become the kind of game that reinvents the game-space. It’s a robust strategy… Continue reading Wargroove is Available Today on Xbox One and Windows 10 PC

New 1904 Alpha and Alpha Skip Ahead coming today

Starting at 2:00 p.m. PST today, members of the Xbox One Preview Skip Ahead and Preview Alpha Rings will begin receiving the latest 1904 Xbox One system update (19h1_release_xbox_dev_1904.190129-1920). Read on for more about the fixes and known issues in the latest 1904 system update.   For the next few releases we will keep Alpha Skip Ahead and Alpha builds in sync to test core functionality.   New Features:   Mini Keyboard We are flighting a new Mini Keyboard and would love your feedback.  If you prefer or require the bigger keyboard for accessibility, it is still available in Settings ->… Continue reading New 1904 Alpha and Alpha Skip Ahead coming today

Prepare for the Anthem Open Demo February 1-3

It’s finally time to get hands-on with Anthem during the open demo from February 1 to 3 and jump into a javelin to explore the beauty and chaos of the world you’ve heard so much about. If you’re wondering what the open demo experience is like, take a second to check out these four things you can expect: You’ll Get to Visit Fort Tarsis The demo starts in Fort Tarsis, the walled city that you call home in Anthem. It’s your hub for everything you’ll need between missions – it’s also a space where you are protected from dangerous forces… Continue reading Prepare for the Anthem Open Demo February 1-3

Far Cry: New Dawn’s Creative Director Talks Weapon Crafting, Enemy Factions, and Furry Post-Apocalyptic Foes

Picking up 17 years after the cataclysmic conclusion of Far Cry 5, New Dawn finds Hope County, Montana making a post-nuclear winter comeback. Flowers are blooming, skies are blue, and survivors are rebuilding the once cult-controlled community. According to Creative Director Jean-Sebastien Decant, however, New Dawn presents much more than a pretty, post-apocalypse populated by hopeful survivors. Based on our one-on-one time with Decant, who served as FC5‘s narrative director, it seems fans will also face a new enemy faction – and find fresh ways to deal with them – and even reunite with some old Far Cry 5 friends…. Continue reading Far Cry: New Dawn’s Creative Director Talks Weapon Crafting, Enemy Factions, and Furry Post-Apocalyptic Foes

Guidelines for human-AI interaction design

The increasing availability and accuracy of AI has stimulated uses of AI technologies in mainstream user-facing applications and services. Along with opportunities for infusing valuable AI services in a wide range of products come challenges and questions about best practices and guidelines for human-centered design. A dedicated team of Microsoft researchers addressed this need by […]

The post Guidelines for human-AI interaction design appeared first on Microsoft Research.

Continue reading Guidelines for human-AI interaction design