Windows Holographic Rendering: One SDK to Target VR and AR Ecosystems | GDC 2017

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This post has been republished via RSS; it originally appeared at: Channel 9.

In this presentation, we discuss the new APIs and tools for Windows 10 developers
to create universal holographic applications. Learn how your DirectX application
can target both virtual and augmented reality devices. Applications that visualize
content in the user's environment must ensure a comfortable user experience. The
topics we discuss to achieve this goal include:
  • Positional tracking and rendering: latency, forward-prediction
  • Holographic rendering with DirectX: stereo rendering, frame timing, debugging tools, and best practices
  • Remote rendering from a PC to your HoloLens using remoting to increase scene complexity
  • Developing shared holographic experiences on HoloLens.

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